I was just roaming the intarwebs looking for another game to review, and I came across a game that I thought would be fun, but it really, really isn't. The game is called Sketch Blocks, I found it on www.funflashgames.com, and I thought it would be something like Picross, but I was sadly wrong. Sketch Blocks is simply, a Tetris rip-off, and not a very good one at that. All it adds is some incorporation of challenges like "Make it through this level in 3:00 minutes", which is super easy, and not very fun. I really wish I opened any other game. It's just boring, in Tetris it got a lot harder while being super simple, just speeding it up. This game has to incorporate challenges in, and to even differentiate it more from Tetris, they made it have "levels". In adventure mode there's about 5 levels, and there all set around parts of the house, but still being on your notebook. That's when challenges come in, in certain levels, they have like the 3:00 minutes thing I mentioned earlier, which is the 3rd level I believe. There might be more levels, but I didn't care enough to subject myself to more Tetris Rip-off.
I give this game a 1/5 for being a Tetris Rip-off, firstly. There should only be Nintendo making Tetris games, no exceptions, not even flash games. Only Nintendo, and Atari (They had the best Tetris for 80's Home Consoles). Secondly, it has really annoying music that loops. It sounds like it's from fuckin Barney or Teletubbies. Thirdly, It doesn't add anything new that anyone would give a rat's ass about.
Your first instinctive is probably to start clickin around on it, and that would be right. You gotta click the swirly thing then press the front of the box, which then eats you fuckin' whole. You end up in this weird looking world, with 3 rooms on your left, 1 on your right, and a1 way forward. You gotta go into the first room with the robot lookin thing on the picture door. Pick up the Jerry Can, the Wrench, the Gear on the far right, and the Nut on the far left. Pop the power station open with the wrench, put the nut in it. Pour gas into the nozzel on top of the power station, and put the gear in the treadmill. Now start it up, and wait for a disk to pop out. Bring the disk up to the light, and just let it sit till it's red, and put it in the robot's eye, and wait for the door to pop open. Go into the door, and move your mouse over all of the black ravens in the picture to get the desk to open, and get the book. Take the candle as well. Go back, and go into the Psycho Room, and pick up the note on the ground to the right. The number on the wall written in blood is 915, or 9:15 so change the clock's time to that. Pick up the razorblade, and use it on the tile that's bottom right corner is kinda edged up. Take the thing inside the hole, and use it on the radio. Take the cross inside, and look in the book. It shows an outline to draw on the wall, so draw it with your cursor, and go into the hole it makes. Basically, just try and get the beams to connect to the center point closest to you, and pick up the brain that starts to float. Go back, and into the church, and put the lit candle on the only pedestal without a candle, which will make all the candles some how light up, little bit bizzare, don't ya think? Put the cross into the small cross in the water holder thingamajig. Throw the piece of paper into it as well, and a flame will pop up with a beating heart, pick up the beating heart. Go back out and into the subway. Wait for the tram to come by, and open the door with the panel. Do this quickly, and pick up the phone on the ground in the train. Look in the book, and memorize the number or write it down. It's different for every game, but call the number, and just listen to the guy, and wait for a hatch to open in the tram way. Go down it, open up the panel, and put the heart into it, and go back to the huge room with all the doors. Go upto the circular door type thing far forward. Open the panel, and put the brain it, and then enjoy the ending, and try and figure it out, because I can't fucking understand it.